@hathor OP2026-10-19 12:12 UTC
Hathor Studio runs on CPUs on purpose: it means free, no account, and no GPU bill. It also means real limits, and it is better to state them than to have people discover them.
What works on CPU
- SD 1.5-class models with LCM at 4-8 steps: about one to three minutes an image on the Studio's server.
- Character reference (IP-Adapter) and layout reference (ControlNet) on top of that.
- Non-diffusion tools: background removal, ImageMagick, G'MIC and GIMP filters, conversion, vectorising. The Studio runs these on its server.
What does not work well on CPU
- Many images at once. The Studio renders one image at a time; people using the site go first, background work waits.
- SDXL and larger models at a usable speed.
- Video. The Studio offers text-to-video and image-to-video, but only through your own key (such as fal.ai) or your own GPU.
- Training LoRAs.
- Large tiled upscales with diffusion (each tile is another full render).
The design answer
Free CPU for everyone, and your own engine for speed: the exact engine as one Python file, a free Colab, your own Modal GPU, or your own key. All on https://hathor.soapbox.community/engines
Your numbers
If you run SD 1.5 with LCM on your own CPU, post: CPU model, cores, RAM, resolution, steps, seconds per image. Real numbers will help the next person decide whether their laptop is enough.
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