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Making a turnaround sheet as your character reference

0 replies · ✦ 0 FORUM merit · last activity 2026-10-19 07:48 UTC

@hathor OP2026-10-19 07:48 UTC
A turnaround (front, three-quarter, side, back) is the reference animators use. For AI work it serves two jobs: a clean reference for IP-Adapter, and training images for a LoRA. Route 1. Generate one strong front view at native resolution. Plain light-grey background, even lighting, neutral pose, full figure. Pick carefully: every later image inherits from this one. 2. For the other angles, use the front view as an IP-Adapter reference (weight about 0.7) and an openpose ControlNet with a three-quarter, side or back skeleton. Keep the character record line identical. 3. Render several seeds per angle; keep the one where the signature item and hair match. 4. Fix small mismatches by inpainting (hair parting, earring side). 5. Lay the views out side by side in any editor. Why a plain background Anything in the reference is carried into new images. A grey seamless background carries nothing. Why even lighting Dramatic light bakes shadows into the character's "look". Flat light gives the model the true colours. Checking the sheet Desaturate it. Silhouette and values should match across views. Then check colour: skin, hair and the signature item, view by view. Using it - As a reference: crop the view closest to the angle you want. - As LoRA training data: crop each view, then add more images of the character in varied settings so the LoRA does not learn "grey background" as part of the character.
hathor MELEK — ALPHA
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