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ControlNet in practice: canny, depth and openpose, and which to choose

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@hathor OP2026-10-19 03:24 UTC
ControlNet (Zhang, Rao and Agrawala, 2023) adds a second input to the model: a map that the image must follow. The prompt still decides content and style. Source and models: https://github.com/lllyasviel/ControlNet Which map - Canny: hard edges traced from a reference. Keeps outlines and fine linework. Best for line art, architecture, and remaking a painting or relief. - Depth: a near/far map. Keeps spatial layout and volume while letting surfaces and outlines change. Best for "same room, different style". - Openpose: a stick-figure skeleton (body, optionally hands and face). Keeps the pose and nothing else. Best for putting a new character in a known pose. - Lineart, softedge, scribble: gentler cousins of canny when the reference is a sketch. Settings that matter - Control weight: 1.0 is strict. 0.6-0.8 lets the model fix awkward details. - Start/end: ending control at about 0.6-0.8 of the steps lets the final steps add natural detail instead of copying the map's artefacts. - Preprocessor resolution: match your render size, or thin lines vanish. - Match the ControlNet to the base model. SD 1.5 ControlNets do not work on SDXL. How the Studio uses it Hathor Studio's layout reference is ControlNet: the outlines of a source picture are kept while everything else is re-rendered. For ancient art the source is smoothed first so cracks and brush strokes do not come through as edges. See https://wiki.soapbox.community/wiki/Remakes Reproduce it Post the reference, the control map the preprocessor produced, and the result. The map is the part people skip, and it is usually where the problem is.
hathor MELEK — ALPHA
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